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Joystick Magazine 2000 January
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cd joystick no111 janvier 2000.iso
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urbanchaos
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Demo.exe
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E.SEX
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Text File
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1999-11-12
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18KB
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372 lines
# ============================================================
#
# 3DS MAx2 exporter for Urban Chaos
# Copyright Mucky Foot Productions
# August 98
#
# Written by Mark Zarb-Adami
#
# ============================================================
Version: 3.14
# ============================================================
#
# Triangle mesh : Text05
# Num faces : 112
# Num points : 58
# Num materials : 1
#
# ============================================================
Triangle mesh: Text05
Pivot: ( -44.2827, -0.0000, 51.7672)
Matrix: (1.0000, 0.0000, 0.0000, 0.0000, 0.0000, 1.0000, 0.0000, -1.0000, 0.0000)
Material: DiffuseRGB (0.3142,0.2718,0.1414), Single sided, Filtered alpha, filename qmark.tga (Undefined DIFFUSE properties!)
Vertex: ( 32.6837, 0.0000, 77.4328)
Vertex: ( 33.8173, 0.0000, 75.2672)
Vertex: ( 35.2173, 0.0000, 75.2672)
Vertex: ( 35.2173, 0.0000, 90.3671)
Vertex: ( 33.8173, 0.0000, 90.3671)
Vertex: ( 32.6837, 0.0000, 88.1796)
Vertex: ( 6.5173, 0.0000, 87.5671)
Vertex: ( 6.5173, 0.0000, 101.7671)
Vertex: ( 45.7829, 0.0000, 101.1453)
Vertex: ( 46.9173, 0.0000, 98.9671)
Vertex: ( 48.3173, 0.0000, 98.9671)
Vertex: ( 48.3173, 0.0000, 114.4671)
Vertex: ( 46.9173, 0.0000, 114.4671)
Vertex: ( 45.7806, 0.0000, 112.2921)
Vertex: ( 43.7704, 0.0000, 111.6671)
Vertex: ( -9.3827, 0.0000, 111.6671)
Vertex: ( -9.3827, 0.0000, 110.2671)
Vertex: ( -7.1952, 0.0000, 109.1257)
Vertex: ( -7.1952, -0.0000, 54.3086)
Vertex: ( -9.3827, -0.0000, 53.1672)
Vertex: ( -9.3827, -0.0000, 51.7672)
Vertex: ( 46.8798, -0.0000, 51.1547)
Vertex: ( 48.0173, -0.0000, 48.9672)
Vertex: ( 49.4173, -0.0000, 48.9672)
Vertex: ( 49.4173, -0.0000, 64.4671)
Vertex: ( 48.0173, -0.0000, 64.4671)
Vertex: ( 46.8813, -0.0000, 62.2796)
Vertex: ( 6.5173, -0.0000, 61.6671)
Vertex: ( 6.5173, 0.0000, 78.0671)
Vertex: ( 32.6837, -5.0000, 77.4328)
Vertex: ( 33.8173, -5.0000, 75.2672)
Vertex: ( 35.2173, -5.0000, 75.2672)
Vertex: ( 35.2173, -5.0000, 90.3671)
Vertex: ( 33.8173, -5.0000, 90.3671)
Vertex: ( 32.6837, -5.0000, 88.1796)
Vertex: ( 6.5173, -5.0000, 87.5671)
Vertex: ( 6.5173, -5.0000, 101.7671)
Vertex: ( 45.7829, -5.0000, 101.1453)
Vertex: ( 46.9173, -5.0000, 98.9671)
Vertex: ( 48.3173, -5.0000, 98.9671)
Vertex: ( 48.3173, -5.0000, 114.4671)
Vertex: ( 46.9173, -5.0000, 114.4671)
Vertex: ( 45.7806, -5.0000, 112.2921)
Vertex: ( 43.7704, -5.0000, 111.6671)
Vertex: ( -9.3827, -5.0000, 111.6671)
Vertex: ( -9.3827, -5.0000, 110.2671)
Vertex: ( -7.1952, -5.0000, 109.1257)
Vertex: ( -7.1952, -5.0000, 54.3086)
Vertex: ( -9.3827, -5.0000, 53.1672)
Vertex: ( -9.3827, -5.0000, 51.7672)
Vertex: ( 46.8798, -5.0000, 51.1547)
Vertex: ( 48.0173, -5.0000, 48.9672)
Vertex: ( 49.4173, -5.0000, 48.9672)
Vertex: ( 49.4173, -5.0000, 64.4671)
Vertex: ( 48.0173, -5.0000, 64.4671)
Vertex: ( 46.8813, -5.0000, 62.2797)
Vertex: ( 6.5173, -5.0000, 61.6672)
Vertex: ( 6.5173, -5.0000, 78.0671)
# No UV mapping.
# Creating dummy UV coordinates
Texture Vertex: (0.0000, 0.0000)
Texture Vertex: (0.0000, 1.0000)
Texture Vertex: (1.0000, 0.0000)
Texture Vertex: (1.0000, 1.0000)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 0, 30, 1) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 0, 29, 30) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 1, 31, 2) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 1, 30, 31) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 2, 32, 3) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 2, 31, 32) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 33, 4) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 32, 33) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 4, 34, 5) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 4, 33, 34) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 5, 35, 6) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 5, 34, 35) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 6, 36, 7) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 6, 35, 36) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 37, 8) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 36, 37) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 8, 38, 9) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 8, 37, 38) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 9, 39, 10) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 9, 38, 39) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 10, 40, 11) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 10, 39, 40) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 11, 41, 12) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 11, 40, 41) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 12, 42, 13) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 12, 41, 42) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 13, 43, 14) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 13, 42, 43) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 14, 44, 15) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 14, 43, 44) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 15, 45, 16) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 15, 44, 45) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 16, 46, 17) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 16, 45, 46) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 17, 47, 18) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 17, 46, 47) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 18, 48, 19) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 18, 47, 48) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 19, 49, 20) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 19, 48, 49) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 20, 50, 21) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 20, 49, 50) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 21, 51, 22) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 21, 50, 51) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 22, 52, 23) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 22, 51, 52) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 23, 53, 24) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 23, 52, 53) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 24, 54, 25) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 24, 53, 54) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 25, 55, 26) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 25, 54, 55) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 26, 56, 27) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 26, 55, 56) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 27, 57, 28) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 27, 56, 57) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 28, 29, 0) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 28, 57, 29) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 23, 24, 25) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 23, 25, 26) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 22, 23, 26) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 21, 22, 26) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 21, 26, 27) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 20, 21, 27) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 14, 15, 16) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 14, 16, 17) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 10, 11, 12) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 10, 12, 13) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 9, 10, 13) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 8, 9, 13) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 8, 13, 14) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 8, 14, 17) uv ( 0, 2, 1) edge (0, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 7, 8, 17) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 7, 17, 18) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 6, 7, 18) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 2, 3, 4) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 2, 4, 5) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 1, 2, 5) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 0, 1, 5) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 28, 0, 5) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 28, 5, 6) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 28, 6, 18) uv ( 0, 3, 2) edge (0, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 27, 28, 18) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 18, 19, 20) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 18, 20, 27) uv ( 0, 2, 1) edge (0, 0, 0)
Face: Material 0 xyz ( 52, 54, 53) uv ( 0, 3, 2) edge (0, 1, 1)
Face: Material 0 xyz ( 52, 55, 54) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 51, 55, 52) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 50, 55, 51) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 50, 56, 55) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 49, 56, 50) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 43, 45, 44) uv ( 0, 3, 2) edge (0, 1, 1)
Face: Material 0 xyz ( 43, 46, 45) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 39, 41, 40) uv ( 0, 3, 2) edge (0, 1, 1)
Face: Material 0 xyz ( 39, 42, 41) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 38, 42, 39) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 37, 42, 38) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 37, 43, 42) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 37, 46, 43) uv ( 0, 3, 2) edge (0, 0, 0)
Face: Material 0 xyz ( 36, 46, 37) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 36, 47, 46) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 35, 47, 36) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 31, 33, 32) uv ( 0, 3, 2) edge (0, 1, 1)
Face: Material 0 xyz ( 31, 34, 33) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 30, 34, 31) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 29, 34, 30) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 57, 34, 29) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 57, 35, 34) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 57, 47, 35) uv ( 0, 3, 2) edge (0, 0, 0)
Face: Material 0 xyz ( 56, 47, 57) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 47, 49, 48) uv ( 0, 2, 1) edge (0, 1, 1)
Face: Material 0 xyz ( 47, 56, 49) uv ( 0, 2, 1) edge (0, 0, 0)